Â
Question: What principle works
I. Play?
Phil Hodgkin: I. Play is a game structure, with a computer equipped. The task is to switch the struts attached successively to rotate, to press or pull. Once a button is pressed, a voice informed about what the next switch and how to be activated. That brings the children to hochzuspringen and back and forth herzulaufen. This variety of muscle groups are addressed. I. Play - an acronym for "Smart Play" - remember, what is the fastest player. And only has a chance in the highscore list on the
I.Play website "to appear.
Question: How do you get as a sports scientist to design playgrounds?
FOUND IN ...
GEE
Love For Games
May 2009
Contents
Current Issue Order
www.geemag.de
Hodgkin, I also have product and industrial design student. As a developer at Progressive Sports Ltd. I was lucky, my passion for the sport - especially football and motocross - with my work as a designer to combine. When the producers asked me Playdale, a concept for a playground design, I just had some old handheld consoles get a gift. So I had the idea that mechanisms of Games in my draft to take over.
Question: What are the mechanisms?
Hodgkin: I. Play is direct feedback through sounds, music, language, and a dot display. The informed about their own performance and motivating at the same time, its own high score or the other player to beat. Also, any subdivided lot in level, between which the children should rest.
Question: And I will play good?
Hodgkin: In the UK there have already been more than 40 I.Play-structured scaffolds. Children ten to twelve makes I. Play the most fun. And while playing they consume as much energy as during a football game or basketball.
The interview was conducted by Oliver Klatt
OUTSIDE PLAY
Already a "Metal Gear" - Hideo Kojima came Inventor 2003, the idea that children with a video game to pull out. In "Boktai" for the Game Boy Advance was the ammunition of the hero on a solar sensor refilled.
No comments:
Post a Comment